He continued working on it in his own time, expanding the game with new biomes, and getting some help with some of the art from colleagues at Free Lives. The theme of the game jam was “Start From Nothing”. Sam Alfred made Terra Nil as part of an online game jam called Ludumdare, where the initial version of the game was made in 48 hours. We all have many ideas that we’d love to work on, but it takes something special to make you want to work on it for potentially the next couple of years! The ones that have a strong public response are good candidates for continued development, provided that the game can also attract team members to it. The goal is often to put our games online for free to see which ones gain traction. It has historically been very active in hosting and facilitating game jams, whether it’s been with our local South African game development community or (pre-pandemic) on remote tropical islands. I think it’s fair to say that Free Lives is a studio that enjoys experimentation. What was the motivation behind creating the game? Terra Nil is a major tonal shift from Free Lives’ usual action-packed games. Now that you know a little bit about the game, here is a bit more behind-the-scenes info from Hau-Yoon. It makes for a relaxing, puzzle-like game that has enough strategy to keep you engaged, while providing a welcome reprieve from the stress of daily life. Then, you must restore biodiversity by introducing biomes such as fynbos, wetlands, and forest.įinally, you need to recycle your buildings to build a spacecraft and leave the area. It acts as a tutorial, letting you play through a procedurally generated map in the game.įirst, you begin detoxifying and adding greenery to the land while restoring empty rivers. While no release date has been announced for the game, a demo is available on Steam for players to try out the game. The aim is to restore the area into an ecological paradise without leaving a trace and as such, the game is dubbed a “reverse city builder”. The aim of Terra Nil is to restore a wasteland’s ecosystem by building and then recycling a series of futuristic buildings.
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